Home
C# Language C# Language
C# Language Contents C# Language C# Language C# Language

C# with .NET

Prev Page Next PageNext C# Language
C# Language   C# Language
C# Language Table of Contents
C# Language Back Cover
C# Language Professional C# 2009 with .NET 3.0
C# Language Introduction
C# Language Looking at What’s New in the .NET Framework 2.0
C# Language Introducing the .NET Framework 3.0
C# Language Where C# Fits In
C# Language What You Need to Write and Run C# Code
C# Language What This site Covers
C# Language Conventions
C# Language Source Code
C# Language Errata
C# Language roque-patrick.com
C# Language The C# Language
C# Language .NET Architecture
C# Language The Relationship of C# to .NET
C# Language The Common Language Runtime
C# Language A Closer Look at Intermediate Language
C# Language Assemblies
C# Language .NET Framework Classes
C# Language Namespaces
C# Language Creating .NET Applications Using C#
C# Language The Role of C# in the .NET Enterprise Architecture
C# Language Summary
C# Language C# Basics
C# Language Before We Start
C# Language Your First C# Program
C# Language Variables
C# Language Predefined Data Types
C# Language Flow Control
C# Language Enumerations
C# Language Arrays
C# Language Namespaces
C# Language The Main() Method
C# Language More on Compiling C# Files
C# Language Console I/O
C# Language Using Comments
C# Language The C# Preprocessor Directives
C# Language C# Programming Guidelines
C# Language Summary
C# Language Objects and Types
C# Language Classes and Structs
C# Language Class Members
C# Language Structs
C# Language Partial Classes
C# Language Static Classes
C# Language The Object Class
C# Language Summary
C# Language Inheritance
C# Language Implementation Inheritance
C# Language Modifiers
C# Language Interfaces
C# Language Summary
C# Language Arrays
C# Language Simple Arrays
C# Language Multidimensional Arrays
C# Language Jagged Arrays
C# Language Array Class
C# Language Array and Collection Interfaces
C# Language Enumerations
C# Language Summary
C# Language Operators and Casts
C# Language Operators
C# Language Type Safety
C# Language Comparing Objects for Equality
C# Language Operator Overloading
C# Language User-Defined Casts
C# Language Summary
C# Language Delegates and Events
C# Language Delegate Inference
C# Language Anonymous Methods
C# Language Events
C# Language Summary
C# Language Strings and Regular Expressions
C# Language System.String
C# Language Regular Expressions
C# Language Summary
C# Language Generics
C# Language Overview
C# Language Creating Generic Classes
C# Language Generic Classes’ Features
C# Language Generic Interfaces
C# Language Generic Methods
C# Language Generic Delegates
C# Language Other Generic Framework Types
C# Language Summary
C# Language Collections
C# Language Collection Interfaces and Types
C# Language Lists
C# Language Queue
C# Language Stack
C# Language Linked Lists
C# Language Sorted Lists
C# Language Dictionaries
C# Language Dictionary with Multiple Keys
C# Language Bit Arrays
C# Language Performance
C# Language Summary
C# Language Memory Management and Pointers
C# Language Memory Management under the Hood
C# Language Freeing Unmanaged Resources
C# Language Unsafe Code
C# Language Summary
C# Language Reflection
C# Language Custom Attributes
C# Language Reflection
C# Language Summary
C# Language Errors and Exceptions
C# Language Looking into Errors and Exception Handling
C# Language Summary
C# Language Visual Studio
C# Language Visual Studio 2009
C# Language Refactoring
C# Language Visual Studio 2009 for .NET Framework 3.0
C# Language Summary
C# Language Deployment
C# Language Designing for Deployment
C# Language Deployment Options
C# Language Deployment Requirements
C# Language Deploying the .NET Runtime
C# Language Simple Deployment
C# Language Installer Projects
C# Language ClickOnce
C# Language Summary
C# Language Base Class Libraries
C# Language Assemblies
C# Language What Are Assemblies?
C# Language Assembly Structure
C# Language Cross-Language Support
C# Language Global Assembly Cache
C# Language Creating Shared Assemblies
C# Language Configuration
C# Language Summary
C# Language Tracing and Events
C# Language Tracing
C# Language Event Logging
C# Language Performance Monitoring
C# Language Summary
C# Language Threading and Synchronization
C# Language Overview
C# Language Asynchronous Delegates
C# Language The Thread Class
C# Language Thread Pools
C# Language Threading Issues
C# Language Synchronization
C# Language COM Apartments
C# Language Background Worker
C# Language Summary
C# Language .NET Security
C# Language Code Access Security
C# Language Support for Security in the Framework
C# Language Managing Security Policies
C# Language Role-Based Security
C# Language Summary
C# Language Localization
C# Language Namespace System.Globalization
C# Language Resources
C# Language Localization Example Using Visual Studio
C# Language Localization with ASP.NET
C# Language A Custom Resource Reader
C# Language Creating Custom Cultures
C# Language Summary
C# Language Transactions
C# Language Overview
C# Language Database and Classes
C# Language Traditional Transactions
C# Language System.Transactions
C# Language Isolation Level
C# Language Custom Resource Managers
C# Language Transactions with Windows Vista
C# Language Summary
C# Language Windows Services
C# Language What Is a Windows Service?
C# Language Windows Services Architecture
C# Language System.ServiceProcess Namespace
C# Language Creating a Windows Service
C# Language Monitoring and Controlling the Service
C# Language Troubleshooting
C# Language Power Events
C# Language Summary
C# Language COM Interoperability
C# Language .NET and COM
C# Language Marshaling
C# Language Using a COM Component from a .NET Client
C# Language Using a .NET Component from a COM Client
C# Language Platform Invoke
C# Language Summary
C# Language Data
C# Language Manipulating Files and the Registry
C# Language Managing the File System
C# Language Moving, Copying, and Deleting Files
C# Language Reading and Writing to Files
C# Language Reading Drive Information
C# Language File Security
C# Language Reading and Writing to the Registry
C# Language Reading and Writing to Isolated Storage
C# Language Summary
C# Language Data Access with .NET
C# Language ADO.NET Overview
C# Language Using Database Connections
C# Language Commands
C# Language Fast Data Access: The Data Reader
C# Language Managing Data and Relationships: The DataSet Class
C# Language Populating a DataSet
C# Language Persisting DataSet Changes
C# Language Working with ADO.NET
C# Language Summary
C# Language Manipulating XML
C# Language XML Standards Support in .NET
C# Language Introducing the System.Xml Namespace
C# Language Using MSXML in .NET
C# Language Using System.Xml Classes
C# Language Reading and Writing Streamed XML
C# Language Using the DOM in .NET
C# Language Using XPathNavigators
C# Language XML and ADO.NET
C# Language Serializing Objects in XML
C# Language Summary
C# Language .NET Programming with SQL Server 2009
C# Language .NET Runtime Host
C# Language Microsoft.SqlServer.Server
C# Language User-Defined Types
C# Language Stored Procedures
C# Language User-Defined Functions
C# Language Triggers
C# Language XML Data Type
C# Language Summary
C# Language Presentation
C# Language Windows Forms
C# Language Creating a Windows Form Application
C# Language Control Class
C# Language Standard Controls and Components
C# Language Forms
C# Language Summary
C# Language Viewing .NET Data
C# Language The DataGridView Control
C# Language DataGridView Class Hierarchy
C# Language Data Binding
C# Language Visual Studio .NET and Data Access
C# Language Summary
C# Language Graphics with GDI+
C# Language Understanding Drawing Principles
C# Language Measuring Coordinates and Areas
C# Language A Note about Debugging
C# Language Drawing Scrollable Windows
C# Language World, Page, and Device Coordinates
C# Language Colors
C# Language The Safety Palette
C# Language Pens and Brushes
C# Language Drawing Shapes and Lines
C# Language Displaying Images
C# Language Issues When Manipulating Images
C# Language Drawing Text
C# Language Simple Text Example
C# Language Fonts and Font Families
C# Language Example: Enumerating Font Families
C# Language Editing a Text Document: The CapsEditor Sample
C# Language Printing
C# Language Summary
C# Language Windows Presentation Foundation
C# Language Overview
C# Language Shapes
C# Language Controls
C# Language Layout
C# Language Event Handling
C# Language Commands
C# Language Styles, Templates, and Resources
C# Language Styles
C# Language Animations
C# Language Data Binding
C# Language Windows Forms Integration
C# Language Summary
C# Language ASP.NET Pages
C# Language ASP.NET Introduction
C# Language ASP.NET Web Forms
C# Language ADO.NET and Data Binding
C# Language Application Configuration
C# Language Summary
C# Language ASP.NET Development
C# Language Custom Controls
C# Language Master Pages
C# Language Site Navigation
C# Language Security
C# Language Themes
C# Language Web Parts
C# Language Summary
C# Language ASP.NET AJAX
C# Language What Is Ajax?
C# Language What Is ASP.NET AJAX?
C# Language ASP.NET AJAX-Enabled Web Sites
C# Language Summary
C# Language Communication
C# Language Accessing the Internet
C# Language The WebClient Class
C# Language WebRequest and WebResponse Classes
C# Language Displaying Output as an HTML Page
C# Language Utility Classes
C# Language Lower-Level Protocols
C# Language Summary
C# Language Web Services with ASP.NET
C# Language SOAP
C# Language WSDL
C# Language Web Services
C# Language Extending the Event-siteing Example
C# Language Exchanging Data Using SOAP Headers
C# Language Summary
C# Language .NET Remoting
C# Language What Is .NET Remoting?
C# Language .NET Remoting Overview
C# Language Contexts
C# Language Remote Objects, Clients, and Servers
C# Language .NET Remoting Architecture
C# Language Miscellaneous .NET Remoting Features
C# Language Summary
C# Language Enterprise Services
C# Language Overview
C# Language Creating a Simple COM+ Application
C# Language Deployment
C# Language Component Services Explorer
C# Language Client Application
C# Language Transactions
C# Language Sample Application
C# Language Integrating WCF and Enterprise Services
C# Language Summary
C# Language Message Queuing
C# Language Overview
C# Language Message Queuing Products
C# Language Message Queuing Architecture
C# Language Message Queuing Administrative Tools
C# Language Programming Message Queuing
C# Language Course Order Application
C# Language Receiving Results
C# Language Transactional Queues
C# Language Message Queue Installation
C# Language Summary
C# Language Windows Communication Foundation
C# Language Overview
C# Language Simple Service and Client
C# Language Contracts
C# Language Service Implementation
C# Language Binding
C# Language Hosting
C# Language Clients
C# Language Duplex Communication
C# Language Summary
C# Language Windows Workflow Foundation
C# Language Activities
C# Language Custom Activities
C# Language Workflows
C# Language The Workflow Runtime
C# Language Workflow Services
C# Language Hosting Workflows
C# Language The Workflow Designer
C# Language Summary
C# Language Download Details
C# Language Directory Services
C# Language The Architecture of Active Directory
C# Language Administration Tools for Active Directory
C# Language Programming Active Directory
C# Language Searching for User Objects
C# Language DSML
C# Language Summary
C# Language Part VII: Additional Information
C# Language C#, Visual Basic, and C++/CLI
C# Language Namespaces
C# Language Defining Types
C# Language Methods
C# Language Static Members
C# Language Arrays
C# Language Control Statements
C# Language Loops
C# Language Exception Handling
C# Language Inheritance
C# Language Resource Management
C# Language Delegates
C# Language Events
C# Language Generics
C# Language C++/CLI Mixing Native and Managed Code
C# Language Summary
C# Language Windows Vista
C# Language Vista Bridge
C# Language User Account Control
C# Language Directory Structure
C# Language New Controls and Dialogs
C# Language Search
C# Language Summary
C# Language Language Integrated Query
C# Language Traditional Queries
C# Language LINQ Query
C# Language Query Expressions
C# Language Extension Methods
C# Language Standard Query Operators
C# Language Lambda Expressions
C# Language Deferred Query Execution
C# Language Expression Trees
C# Language Type Inference
C# Language Object and Collection Initializers
C# Language Anonymous Types
C# Language Summary
C# Language Index
C# Language A
C# Language B
C# Language C
C# Language D
C# Language E
C# Language F
C# Language G
C# Language H
C# Language I
C# Language J
C# Language K
C# Language L
C# Language M
C# Language N
C# Language O
C# Language P
C# Language Q
C# Language R
C# Language S
C# Language T
C# Language U
C# Language V
C# Language W
C# Language X
C# Language Y
C# Language Z
C# Language
C# Language
Previous PagePrevious
Next PageNext

Assemblies

An assembly is the logical unit that contains compiled code targeted at the .NET Framework. Assemblies are not covered in great detail in this chapter because they are covered in detail in Chapter 16, “Assemblies,” but we summarize the main points here.

An assembly is completely self-describing and is a logical rather than a physical unit, which means that it can be stored across more than one file (indeed dynamic assemblies are stored in memory, not on file at all). If an assembly is stored in more than one file, there will be one main file that contains the entry point and describes the other files in the assembly.

Note that the same assembly structure is used for both executable code and library code. The only real difference is that an executable assembly contains a main program entry point, whereas a library assembly doesn’t.

An important characteristic of assemblies is that they contain metadata that describes the types and methods defined in the corresponding code. An assembly, however, also contains assembly metadata that describes the assembly itself. This assembly metadata, contained in an area known as the manifest, allows checks to be made on the version of the assembly, and on its integrity.

Tip 

ildasm, a Windows-based utility, can be used to inspect the contents of an assembly, including the manifest and metadata. ildasm is discussed in Chapter 16, “Assemblies.”

The fact that an assembly contains program metadata means that applications or other assemblies that call up code in a given assembly do not need to refer to the registry, or to any other data source, in order to find out how to use that assembly. This is a significant break from the old COM way of doing things, in which the GUIDs of the components and interfaces had to be obtained from the registry, and in some cases, the details of the methods and properties exposed would need to be read from a type library.

Having data spread out in up to three different locations meant there was the obvious risk of something getting out of synchronization, which would prevent other software from being able to use the component successfully. With assemblies, there is no risk of this happening, because all the metadata is stored with the program executable instructions. Note that even though assemblies are stored across several files, there are still no problems with data going out of synchronization. This is because the file that contains the assembly entry point also stores details of, and a hash of, the contents of the other files, which means that if one of the files gets replaced, or in any way tampered with, this will almost certainly be detected and the assembly will refuse to load.

Assemblies come in two types: shared and private assemblies.

Private Assemblies

Private assemblies are the simplest type. They normally ship with software and are intended to be used only with that software. The usual scenario in which you will ship private assemblies is when you are supplying an application in the form of an executable and a number of libraries, where the libraries contain code that should only be used with that application.

The system guarantees that private assemblies will not be used by other software, because an application may only load private assemblies that are located in the same folder that the main executable is loaded in, or in a subfolder of it.

Because you would normally expect that commercial software would always be installed in its own directory, this means that there is no risk of one software package overwriting, modifying, or accidentally loading private assemblies intended for another package. Because private assemblies can be used only by the software package that they are intended for, this means that you have much more control over what software uses them. There is, therefore, less need to take security precautions because there is no risk, for example, of some other commercial software overwriting one of your assemblies with some new version of it (apart from the case where software is designed specifically to perform malicious damage). There are also no problems with name collisions. If classes in your private assembly happen to have the same name as classes in someone else’s private assembly, that doesn’t matter, because any given application will only be able to see the one set of private assemblies.

Because a private assembly is entirely self-contained, the process of deploying it is simple. You simply place the appropriate file(s) in the appropriate folder in the file system (no registry entries need to be made). This process is known as zero impact (xcopy) installation.

Shared Assemblies

Shared assemblies are intended to be common libraries that any other application can use. Because any other software can access a shared assembly, more precautions need to be taken against the following risks:

  • Name collisions, where another company’s shared assembly implements types that have the same names as those in your shared assembly. Because client code can theoretically have access to both assemblies simultaneously, this could be a serious problem.

  • The risk of an assembly being overwritten by a different version of the same assembly - the new version being incompatible with some existing client code.

The solution to these problems involves placing shared assemblies in a special directory subtree in the file system, known as the global assembly cache (GAC). Unlike with private assemblies, this cannot be done by simply copying the assembly into the appropriate folder - it needs to be specifically installed into the cache. This process can be performed by a number of .NET utilities and involves carrying out certain checks on the assembly, as well as setting up a small folder hierarchy within the assembly cache that is used to ensure assembly integrity.

To avoid the risk of name collisions, shared assemblies are given a name based on private key cryptography (private assemblies are simply given the same name as their main file name). This name is known as a strong name, is guaranteed to be unique, and must be quoted by applications that reference a shared assembly.

Problems associated with the risk of overwriting an assembly are addressed by specifying version information in the assembly manifest and by allowing side-by-side installations.

Reflection

Because assemblies store metadata, including details of all the types and members of these types that are defined in the assembly, it is possible to access this metadata programmatically. Full details of this are given in Chapter 12, “Reflection.” This technique, known as reflection, raises interesting possibilities, because it means that managed code can actually examine other managed code, or can even examine itself, to determine information about that code. This is most commonly used to obtain the details of attributes, although you can also use reflection, among other purposes, as an indirect way of instantiating classes or calling methods, given the names of those classes on methods as strings. In this way, you could select classes to instantiate methods to call at runtime, rather than compile time, based on user input (dynamic binding).


Previous PagePrevious
Next PageNext