Freeing Unmanaged Resources
The presence of the garbage collector means
that you will usually not worry about objects that you no longer
need; you will simply allow all references to those objects to go
out of scope and allow the garbage collector to free memory as
required. However, the garbage collector does not know how to free
unmanaged resources (such as file handles, network connections, and
database connections). When managed classes encapsulate direct or
indirect references to unmanaged resources, you need to make
special provision to ensure that the unmanaged resources are
released when an instance of the class is garbage collected.
When defining a class, you can use two mechanisms
to automate the freeing of unmanaged resources. These mechanisms
are often implemented together because each provides a slightly
different approach to the solution of the problem. The mechanisms
are:
The following sections discuss each of these
mechanisms in turn, and then look at how to implement them together
for best effect.
Destructors
You’ve seen that constructors allow you to
specify actions that must take place whenever an instance of a
class is created. Conversely, destructors are called before an
object is destroyed by the garbage collector. Given this behavior,
a destructor would initially seem like a great place to put code to
free unmanaged resources and perform a general cleanup.
Unfortunately, things are not so straightforward.
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Tip |
Although we talk about destructors in C#, in
the underlying .NET architecture these are known as finalizers.
When you define a destructor in C#, what is emitted into the
assembly by the compiler is actually a method called Finalize(). That’s something that doesn’t affect any
of your source code, but you’ll need to be aware of the fact if you
need to examine the contents of an assembly.
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The syntax for a destructor will be familiar to C++
developers. It looks like a method, with the same name as the
containing class, but prefixed with a tilde (~). It has no return type, and takes no parameters
and no access modifiers. Here is an example:
When the C# compiler compiles a destructor, it
implicitly translates the destructor code to the equivalent of a
Finalize() method that ensures the
Finalize() method of the parent class is
executed. The following example shows the C# code equivalent to the
IL that the compiler would generate for the ~MyClass destructor:
As shown, the code implemented in the ~MyClass destructor is wrapped in a try block contained in the Finalize() method. A call to the parent’s
Finalize() method is ensured by placing
the call in a finally block.
try and finally blocks are discussed in Chapter
13, “Errors and Exceptions.”
Experienced C++ developers make extensive use of
destructors, sometimes not only to clean up resources but also to
provide debugging information or perform other tasks. C#
destructors are used far less than their C++ equivalents. The
problem with C# destructors as compared to their C++ counterparts
is that they are nondeterministic. When a C++ object is destroyed,
its destructor runs immediately. However, because of the way the
garbage collector works, there is no way to know when an object’s
destructor will actually execute. Hence, you cannot place any code
in the destructor that relies on being run at a certain time, and
you shouldn’t rely on the destructor being called for different
class instances in any particular order. When your object is
holding scarce and critical resources that need to be freed as soon
as possible, you don’t want to wait for garbage collection.
Another problem with C# destructors is that the
implementation of a destructor delays the final removal of an
object from memory. Objects that do not have a destructor are
removed from memory in one pass of the garbage collector, but
objects that have destructors require two passes to be destroyed:
The first pass calls the destructor without removing the object,
and the second pass actually deletes the object. In addition, the
runtime uses a single thread to execute the Finalize() methods of all objects. If you use
destructors frequently, and use them to execute lengthy cleanup
tasks, the impact on performance can be noticeable.
The IDisposable Interface
In C#, the recommended alternative to using a
destructor is using the System.IDisposable interface. The IDisposable interface defines a pattern (with
language-level support) that provides a deterministic mechanism for
freeing unmanaged resources and avoids the garbage
collector–related problems inherent with destructors. The
IDisposable interface declares a single
method named Dispose(), which takes no
parameters and returns void. Here is an
implementation for MyClass:
The implementation of Dispose() should explicitly free all unmanaged
resources used directly by an object and call Dispose() on any encapsulated objects that also
implement the IDisposable interface. In
this way, the Dispose() method provides
precise control over when unmanaged resources are freed.
Suppose that you have a class named ResourceGobbler, which relies on the use of some
external resource and implements IDisposable. If you want to instantiate an instance
of this class, use it, and then dispose of it, you could do it like
this:
Unfortunately, this code fails to free the
resources consumed by theInstance if an
exception occurs during processing, so you should write the code as
follows using a try block (which is
discussed fully in Chapter 13):
This version ensures that Dispose() is always called on theInstance and that any resources consumed by it
are always freed, even if an exception occurs during processing.
However, it would make for confusing code if you always had to
repeat such a construct. C# offers a syntax that you can use to
guarantee that Dispose() will
automatically be called against an object that implements
IDisposable when its reference goes out
of scope. The syntax to do this involves the using keyword - though now in a very different
context, which has nothing to do with namespaces. The following
code generates IL code equivalent to the try block just shown:
The using statement,
followed in brackets by a reference variable declaration and
instantiation, will cause that variable to be scoped to the
accompanying statement block. In addition, when that variable goes
out of scope, its Dispose() method will
be called automatically, even if an exception occurs. However, if
you are already using try blocks to
catch other exceptions, it is cleaner and avoids additional code
indentation if you avoid the using
statement and simply call Dispose() in
the Finally clause of the existing
try block.
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Tip |
For some classes, the notion of a
Close() method is more logical than
Dispose(); for example, when dealing
with files or database connections. In these cases, it is common to
implement the IDisposable interface and
then implement a separate Close() method
that simply calls Dispose(). This
approach provides clarity in the use of your classes but also
supports the using statement provided by
C#.
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Implementing IDisposable and a Destructor
The previous sections discussed two
alternatives for freeing unmanaged resources used by the classes
you create:
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The execution of a destructor is enforced by
the runtime but is nondeterministic and places an unacceptable
overhead on the runtime because of the way garbage collection
works.
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The IDisposable
interface provides a mechanism that allows users of a class to
control when resources are freed but requires discipline to ensure
that Dispose() is called.
In general, the best approach is to implement both
mechanisms in order to gain the benefits of both while overcoming
their limitations. You implement IDisposable on the assumption that most programmers
will call Dispose() correctly, but
implement a destructor as a safety mechanism in case Dispose() is not called. Here is an example of a
dual implementation:
You can see from this code that there is a second
protected overload of Dispose(), which takes one bool parameter - and this is the method that does
all cleaning up. Dispose(bool) is called
by both the destructor and by IDisposable.Dispose(). The point of this approach is
to ensure that all cleanup code is in one place.
The parameter passed to Dispose(bool) indicates whether Dispose(bool) has been invoked by the destructor or
by IDisposable.Dispose() - Dispose(bool) should not be invoked from anywhere
else in your code. The idea is this:
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If a consumer calls IDisposable.Dispose(), that consumer is indicating
that all managed and unmanaged resources associated with that
object should be cleaned up.
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If a destructor has been invoked, all
resources still need to be cleaned up. However, in this case, you
know that the destructor must have been called by the garbage
collector and you should not attempt to access other managed
objects because you can no longer be certain of their state. In
this situation, the best you can do is clean up the known unmanaged
resources and hope that any referenced managed objects also have
destructors that will perform their own cleaning up.
The isDisposed member
variable indicates whether the object has already been disposed of
and allows you to ensure that you do not try to dispose of member
variables more than once. It also allows you to test whether an
object has been disposed before executing any instance methods, as
shown in SomeMethod(). This simplistic approach is not
thread-safe and depends on the caller ensuring that only one thread
is calling the method concurrently. Requiring a consumer to enforce
synchronization is a reasonable assumption and one that is used
repeatedly throughout the .NET class libraries (in the Collection classes for example). Threading and
synchronization are discussed in Chapter 18, “Threading
and Synchronization.”
Finally, IDisposable.Dispose() contains a call to the method
System.GC.SuppressFinalize().
GC is the class that represents the
garbage collector, and the SuppressFinalize() method tells the garbage
collector that a class no longer needs to have its destructor
called. Because your implementation of Dispose() has already done all the cleanup required,
there’s nothing left for the destructor to do. Calling SuppressFinalize() means that the garbage collector
will treat that object as if it doesn’t have a destructor at
all.